Tunnels and Trolls. Ugh!

A one page dungeon for Tunnels and Trolls.

Not Just a Simple & Bit Silly RPG, But an Elegant One, Too

T&T 5.0 with combat adjustments (spite & stunting) is my flavor. But I'm moving further toward 7.5 now.

I use Talents and the 7.x experience and levels for prolonged games, but the old way for shorter ones.

Steampunk Deluxe Tunnels and Trolls

Welcome to SteamTrolls, where airships cruise lazily overhead, the common masses are rioting, and it's always foggy and wet in the morning with the occasional killing fog.

I will be posting info on my Steampunk alterations to Deluxe Tunnels and Trolls here.


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Yet to come: Houserules to encourage Victorian play and DM notes.

One Page Dungeon

3D Troll head inspired by Liz Danforth's famous bored troll.

Click on the image at the top of the page to get your own copy of the Sunken Gatehouse, the first of my one-page adventures for Tunnels and Trolls that I've posted.

I have many more one-night and one-page adventures that I'll be converting to digital form, as time allows, many of them themed adventures for holidays and other occasions where I like to run a one-off game.

T&T & Me, a Brief History

I first came across actual T&T rules in about 1978-79. I'd heard of the game before, and seen rulebooks, but only had a chance to sit and read at that point. I'd picked up a copy of the rules. My memory is fuzzy, but I think it was 4th edition--...read on >>>

My Rules

My houserules are T&T 5.0 with combat additions from later editions to prevent armored opponent standoffs and allow a feat-like mechanic. Give them a read, and be aware that I'll probably be making changes as dT&T approaches and new rules trickle forth (though most of them will affect me a lot more than they do my players.)

DARO and TARO Program

A discussion came up on the Trollhalla Inner Sanctum about the effects of Triples Add, Roll Over and Doubles Add, Roll Over rules on stat rolls in Tunnels and Trolls. I decided to write some software to get some answers.